UnityMeshSimplifier | Unity 编辑器插件与实用工具

UnityMeshSimplifier | Unity 编辑器插件与实用工具-盘古CG网
UnityMeshSimplifier | Unity 编辑器插件与实用工具
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Unity 编辑器插件与实用工具

Unity 编辑器插件与实用工具。

Mesh simplification for [Unity]( The project is deeply based on the [Fast Quadric Mesh Simplification]( algorithm, but rewritten entirely in C and released under the . Because of the fact that this project is entirely in C it should work on all platforms that Unity officially supports, as well as both in the editor and at runtime in builds. Hello there! Are you interested in mesh simplification and would like to take this package further? I’m currently looking for someone to take over this repository since I feel like I’m not the right person to do it, nor do I have enough time to spend on it. Or if you’d just like to be a maintainer. Preferably someone with a better knowledge and interest in mesh simplification.。

使用说明:If you are not a programmer look into the [LOD Generator Helper component]( For programmers you will find documentation for the [Mesh Simplifier API]( and the [LOD Generator API]( useful.;In order to solve artifacts in the mesh simplification process where holes or other serious issues could arise, a new feature called smart linking has been introduced. This feature is enabled by default but can be disabled through the EnableSmartLink field on the SimplificationOptions struct appled to the MeshSimplifier class through the SimplificationOptions property. Disabling this could give you a minor performance gain in cases where you do not need this.;The VertexLinkDistance field on the SimplificationOptions struct could be also be used to change the maximum distance between two vertices for the linking. The default value is double.Epsilon . This value maximum distance is intended to be very small, but you might need to increase it for large scale meshes.;If you have installed this library through the Git URL in the Unity package manager, then you will likely see this problem.。

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