



Unity Shader 材质实现。
使用说明:Example 1: Mainly used for testing. Example 2: Contains an animation system that shows how you could setup animated characters and a spawning system to test performance. Example 3: MonoBehaviour 示例 for if you are not using DOTS. This project is developed by the TAO (Tech Art Outsource) group at BUAS (Breda University of Applied Sciences). There are plenty of improvements to be made, e.g.: (Optional) per bone vertex animation (instead of per-vertex), this can reduce the texture size needed to store the animations.;Vertex animation model baker;- Multiple animations (stored in one Texture2DArray);- LOD generation。
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