
Shader Graph 材质球。
说明:Miku is an 材质 conversion pipeline that translates Blender 5.2 Shader Nodes into editable Unity 6 URP Shader Graph assets. Through its target-neutral MaterialIR 2.0 representation and deterministic .mikubundle workflow, Miku preserves 材质 semantics, texture intent, and structured diagnostics across DCC and game-engine boundary。
适合在 Unity 中作为材质球参考,对照参数、光照与渲染表现。
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