Unity 编辑器插件与实用工具。
Open Sound Control classes and API for the Unity 3d game engine Based on Bespoke Open Sound Control Library by Paul Varcholik (pvarchol@bespokesoftware.org). d under . THIS REPOSITORY AND PROJECT IS NO LONGER SUPPORTED OR MAINTAINED. After 10 years, I’ve decided not to continue with its development。
使用说明:Copy the src/Editor folder contents to the corresponding Editor/ folder of your Unity project. The rest can go to your e.g. Assets/ folder of the same project. There are two different approaches to use the 插件: OSCHandler The first and original approach works by modifying and initializing the;OSCHandler;. It is a Singleton handling your client & server connections and sending & receiving OSC data. Additionally, all incoming and outgoing messages are logged and can be viewed in an Editor Window. Check the documentation below for more detailed instructions. OSCReceiver。

















