



Unity 游戏/工具框架与示例工程。
A high-performance C based Archetype & Chunks Entity Component System for game development and data-oriented programming. 🏎️ _FAST_ Best cache efficiency, iteration, and allocation speed. Plays in the same league as C++/Rust ECS Libs! 🚀 _FASTER_ Arch is on average quite faster than other ECS implemented in C . Check out this [Benchmark]( 🤏 _BARE MINIMUM_ Not bloated, it’s small and only provides the essentials for you!。
使用说明:This is all you need to know, with this little knowledge you are already able to bring your worlds to life.;However, if you want to take a closer look at Arch’s features and performance techniques, check out the [Wiki](;There’s more to explore, for 示例…;[x] Bare minimum – No overengineering, no abstracted hidden costs。















