Unity 编辑器插件与实用工具。
[ and assets bundles ( \ .unity3d , \ .assetbundle , etc.) and converting them into native Engine format. Important note: work on this project has been suspended. The Author is going to ret it from scratch, please redirect development and focus on other things. So don’t waste your time on PRs, propositions or complex issues. The only exception is bug fixes. Supported versions: 1.x to 2019.x (since development is suspended, 2020.x or greater won’t be supported)。
使用说明:Prefabs (GameObjects with transform components);AnimationClips (legacy, generic, humanoid);Shaders (native listing)。
环境要求:If you want to build a solution, you’ll need: \- .NET 框架 4.7.2 + .NET Core 2.0 SDK \- Compiler with C 7.3 syntax support (Visual Studio 2017)。















