





Unity 编辑器插件与实用工具。
MathUtilities ===================== A grab bag of some of the neat math and physics tricks that I’ve amassed over the last few years, implemented in Unity’s C . You’re free to use the code here however you like. An extremely fast, general mesh-deformation algorithm with arbitrary point-placement and configurable rigidity. Has the desirable property that it acts like a rigid Kabsch when the "weight" (ductility) is set to 0, but smoothly blends in deformation as the weight is increased.。
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