ZLinq | Unity 编辑器插件与实用工具

ZLinq | Unity 编辑器插件与实用工具-盘古CG网
ZLinq | Unity 编辑器插件与实用工具
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Unity 编辑器插件与实用工具
Unity 编辑器插件与实用工具
Unity 编辑器插件与实用工具
Unity 编辑器插件与实用工具
Unity 编辑器插件与实用工具
Unity 编辑器插件与实用工具

Unity 编辑器插件与实用工具。

ZLinq === Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms(netstandard2.0, 2.1, net8, net9) and Unity, Godot. Unlike regular LINQ, ZLinq doesn’t increase allocations when adding more method chains, and it also has higher basic performance. You can check various benchmark patterns at [ Actions/Benchmark]( ZLinq shows high performance in almost all patterns, with some benchmarks showing overwhelming differences.。

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