





Unity 编辑器插件与实用工具。
ZLinq === Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms(netstandard2.0, 2.1, net8, net9) and Unity, Godot. Unlike regular LINQ, ZLinq doesn’t increase allocations when adding more method chains, and it also has higher basic performance. You can check various benchmark patterns at [ Actions/Benchmark]( ZLinq shows high performance in almost all patterns, with some benchmarks showing overwhelming differences.。
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