ParticleEffectForUGUI | uGUI 界面粒子特效渲染方案

ParticleEffectForUGUI | uGUI 界面粒子特效渲染方案-盘古CG网
ParticleEffectForUGUI | uGUI 界面粒子特效渲染方案
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uGUI 界面粒子特效渲染方案
uGUI 界面粒子特效渲染方案
uGUI 界面粒子特效渲染方案
uGUI 界面粒子特效渲染方案
uGUI 界面粒子特效渲染方案
uGUI 界面粒子特效渲染方案

uGUI 界面粒子特效渲染方案。

<< 📝 Description 📌 Key Features 🎮 演示 ⚙ Installation 🚀 Usage 🛠 Development Note 🤝 Contributing This package uses the new APIs MeshBake/MeshTrailBake (introduced in Unity 2018.2) to render particles through CanvasRenderer . You can render, mask, and sort your ParticleSystems for UI without the need for an additional Camera , RenderTexture , or Canvas . 📌 Key Features。

使用说明:UIParticle;controls the ParticleSystems that are attached to its own game objects and child game objects. Maskable : Does this graphic allow maskable. Scale : Scale the rendering particles. When the;toggle is enabled, 3D scale (x, y, z) is supported. Animatable Properties : If you want to update material properties (e.g.,;_MainTex_ST。

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